This is a terrain of a desertic planet I made for the project "Behemoth".
I made the terrain in World Machine and used the splat map as a mask to make an "auto-paint" shader in Unreal Engine 4 concerning the different textures relatively to terrain relief. so this is a procedurally created and textured terrain.
The shader made in UE4 allows customization changes as the textures, the texture streaming, transition falloff, variation map and intensity...
You can see the tech part here : https://youtu.be/d7sFTOEgtUU?t=517
* Link to the website ► http://menigozlaura.wixsite.com/behemoth